And this has been clear since before Hinterlands came out. It should have been that I only had when-gain from the start. For example you can buy the last card of a pile with Talisman in play, gain that card with Talisman, and then fail to gain a card due to the buy itself. This again endlessly is not something people expect, and causes weird things to happen. Then there's, when-buy is timed differently from when-gain - it happens first. People who know the rules well still get tripped up by this sometimes. Lots and lots of players conflate "when you gain" with "when you buy" for example they expect to gain two Port s when using Workshop to gain one. これを購入するとき、手札1枚を廃棄し、それよりコストが 高いカード1枚を獲得する。Īlthough Polish version is not released, this card is referred to in the Polish version of Empires rulebook Wenn du diese Karte nimmst, entsorge eine deiner Handkarten und nimm eine Karte, die genau mehr kostet als die entsorgte Karte und die kein Fruchtbares Land ist. Wenn du diese Karte kaufst, entsorge eine deiner Handkarten und nimm eine Karte, die genau mehr kostet als die entsorgte Karte. When you gain this, trash a card from your hand and gain a non-Farmland card costing exactly more than it. When you buy this, trash a card from your hand and gain a card costing exactly more than it. Gain a card costing exactly more than the trashed card. When you buy this, trash a card from your hand. Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. This can be important in an endgame in which your main concern is Provincing reliably. You only need plus a Farmland in hand to afford Province because you can buy another Farmland and trash your original Farmland, to gain Province and replace the Farmland you trashed.
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